Introduction to C# comments

A beginner guide to programming with .NET 5 and C#

Posted by Carl-Hugo Marcotte on March 7, 2021
Introduction to C# comments
Photo by Jefferson Santos on Unsplash

In this article, we explore how to write comments. Comments are simply human-readable pieces of text that are not compiled nor interpreted. A comment is usually a note that we can leave in the code for the next programmer to get into that code or for us. I left a few comments in preceding installments; did you noticed them?

This article is part of a learn programming series where you need no prior knowledge of programming. If you want to learn how to program and want to learn it using .NET/C#, this is the right place. I suggest reading the whole series in order, starting with Creating your first .NET/C# program, but that’s not mandatory.


There are three types of comments in C#:

  • Single-line
  • Multiline
  • XML documentation comments, also known as triple-slash comments.

In this article, we will only explore the first two. We can use the third style to document our code, but we don’t know how to create such code; yet.

We can use comments to leave notes in the source code. As a beginner, comments can be handy. The more you progress, the clearer your code will become and the less needed the comments are gonna be.

More info: I usually recommend to intermediate developers to write as close to zero comments as possible in their code. Comments too often become outdated and forgotten.

For example, the code change, but the comment remain the same. In that case, the comment describes the first version of the code, but the second version does something else. This is the kind of situation that can lead a third developer in the wrong direction. Both the code and the comment can contradict themselves.

On the other hand, comments can be useful to lay out ideas and algorithms, especially as a beginner. They can also be an excellent tool to reorganize logic into cohesive units. We can also use comments to diagnose and debug a feature. Enough of that; I’ll most likely talk about that in future articles, in a more exciting context.

Next, let’s have a look at the first style that we are covering in this article.

Single-line comments

We can write a single-line comment by writing //. Everything that is written afterward, on the same line, becomes a comment that does nothing.

Here are some examples:

const string tmp = "SOME TEXT"; // This is a comment that could describe this statement

// This is a comment that could describe the following code block
Console.Write("===== ");
Console.WriteLine(" =====");

If we run the code, we get the following output:

===== SOME TEXT =====

As you can see, the comments are not executed or outputted. They are there only to inform the programmer about the code.

Next, let’s look at multiline comments.

Multiline comments

Multiline comments are like their name implies: they can cover multiple lines. Unlike single-line comments, multiline comments have an opening and a closing sequence of characters. Everything in between those two tokens is a comment. We can open a multiline comment with /* and close it with */ (same characters in the inverted order).

Hint: The numpad of a standard keyboard makes it very easy to open and close a multiline comment in a smooth sequence of keystrokes: / -> * -> * -> / -> move your arrow between the two *, hit enter or write your comment.

Here are a few examples:

/* This is a multiline comment, but only on one line; please don't do what I did with the following line in your code, it is just an example. */
const/* This */string/* can */tmp/* be */=/* almost */"SOME TEXT"/* anywhere, */;/* as long as you don't break any token */
// We can also use single-line comments; one does not block the usage of the other.
We can also
use multiline
comments to
write longer
sequence of
text divided
onto multiple
Console.Write("===== ");
Console.WriteLine(" =====");

If we run the code, we get the following output:

===== SOME TEXT =====

Once again, the comments are not executed or outputted. They are there only to inform the programmer about the code. Moreover, as you may have noticed, multiline comments don’t have to cover multiple lines. Unlike the single-line comments that start from //, commenting the text until the end of that line, we can use multiline comments to comment out only a part of a line.

And voilĂ ! You have made another step toward learning to program.


Comments are a tool to annotate and leave notes inside the code. We can write single-line comments beginning with //, and we can write multiline comments between /* and */.

One essential thing to understand about comments is to use them to describe the functionally, not the code itself. For example, explaining to a C# programmer using a comment that var text = "whatever"; creates a variable named text is not helpful. But explaining that the following block of code is an implementation of the XYZ algorithm could be. As I mentioned, at some point, you want to aim at writing clear enough code that you don’t need to explain it. That said, as a beginner, please leverage comments to help you out. You can describe your code if that helps you remember or understand for example. Everyone learns differently. There is no wrong with how to learn, so if using comments helps you, please do! If you don’t know, experiment with techniques and keep what works best for you, only you can find this part out.

Next step

It is now time to move to the next article: How to read user inputs from a console.

Table of content

Now that you are done with this article, please look at the series’ content.

Articles in this series
Creating your first .NET/C# program
In this article, we are creating a small console application using the .NET CLI to get started with .NET 5+ and C#.
Introduction to C# variables
In this article, we explore variables. What they are, how to create them, and how to use them. Variables are essential elements of a program, making it dynamic.
Introduction to C# constants
In this article, we explore constants. A constant is a special kind of variable.
Introduction to C# comments You are here
In this article, we explore single-line and multiline comments.
How to read user inputs from a console
In this article, we explore how to retrieve simple user inputs from the console. This will help us make our programs more dynamic by interacting with the user.
Introduction to string concatenation
In this article, we dig deeper into strings and explore string concatenation.
Introduction to string interpolation
In this article, we explore string interpolation as another way to compose a string.
Escaping characters in C# strings
In this article, we explore how to escape characters like quotes and how to write special character like tabs and new lines.
Introduction to Boolean algebra and logical operators
This article introduces the mathematical branch of algebra that evaluates the value of a condition to true or false.
Using if-else selection statements to write conditional code blocks
In this article, we explore how to write conditional code using Boolean algebra.
Using the switch selection statement to simplify conditional statements blocks
In this article, we explore how to simplify certain conditional blocks by introducing the switch statement.
Boolean algebra laws
This article explores multiple Boolean algebra laws in a programmer-oriented way, leaving the mathematic notation aside.
This is the end of this series
This article series was migrated to a newest version of .NET. Have a look at the .NET 6 series for more!